Archaeology - The New WoW Profession

A few profession related quotes from Blizzcon 2009.

Archaeology
Archaeology is the new secondary profession that will be joining the ranks of cooking, fishing, and first aid in World of Warcraft: Cataclysm. Archaeology allows the player to unlock new abilities and rewards by discovering ancient treasures throughout the world. Each archaeologist uses the profession to uncover clues hidden in the world around them, such as troll relics or map fragments, and decipher their meaning, enabling the clever archaeologist to manipulate pieces of the past, learning the location of a treasure cache or valuable artifact. Such artifacts are highly sought after by the Archaeology Society, and they pay in gold and items for their return. Those who have mastered archaeology can find Titan artifacts, earning special currency used to unlock character paths and allowing the player to further customize their character.

Reforging

  • Reforging is another way to customize your gear.
  • It will be relatively cheap, you will need a Blacksmith / Leatherworker / Tailor / Jewelcrafter / Engineer to do it. Each profession get to reforge a type of items.
  • It lets you reduce one stat for another. Some restrictions will apply, you can't put the extra stat on something that is already on the item.

Professions

  • Multi-gains will be added, while you level up your trade skills, rare items will give you more points as you skill up. (Rare items will give you 5 points for example, while green bracers will only give one
  • Gathering should be a little more fun.
  • Engineering is a very fun tradeskill, but it's either amazing or it sucks and everybody drops it. More convenient items like Jeeves or Wormhole Generator will be added to the profession in the future to get back to the roots of Engineering.
  • Fishing will also have some big changes, no details yet but it's going to be more fun.

That sounds pretty awesome, I

That sounds pretty awesome, I can't wait for the expansion.

Hello

This site is COOL ? i wanna help to make it even cooler if it's possible but how?

http://www.wow-professions.co

http://www.wow-professions.com/contact

Contact me with your ideas for example.

I can't wait

The whole expansion seems like it's going to be pretty great overall.
Go Go Blizz.

Jeeves and the whormhole is

Jeeves and the whormhole is added but i can't say im thrilled yet.. I want a repair bot that gives me the cash! i spent like 1500g on my server making Jeeves and i can't get exalted with him so every raid i spend like 200-300g on him in just repairs.. he blows and the wormhole generator sent me under the sewers in Dalaran in some sort of an mythical well, with a vendor that didn't sell anything and no way out..><

Eng Repair bots

ABSOLUTELY!!

At the very least, repair bots used by the Engineer that crafted them should have something like double the max/faction-Exalted discount amount (i.e. 40% discount), especially given what a money sink Engineering has traditionally been.

(While I'd love to get the money from repairs made thru my bot, I could understand Blizz not wanting to implement that because you could easily see raid chat devolving into the following:

Eng #1: K, dropping a repair-bot.
Eng #2: No, wait, I am too - use mine!
Eng#1 or 3: No, mine... )

That trip under Dalaran

That trip under Dalaran sounds like fun to me :)

Huh?

WTF?? Ive used that Wormhole Generator 1000X- there's not even an option to go to Dalaran. I think your game may have just bugged. If anything is wrong with the item its the 4 hour CD.

As for Jeeves... if nothing else It should at least let Grand Master Engineers repair for free. Keep the long CD.

But Id like to see it give AH access from anywhere =)

Well, IMHO, Engineering needs

Well, IMHO, Engineering needs to be nerfed BADLY on a few things. If they wanna keep the bots, ok, but please, take something out and make those available to other professions.

The way blizzard has engineering in its conception, engineers should be able to do about everything in the game, and that sucks. If we look to a more realistic view of the things, again, IMHO, here is what should happen:
- Helms: should be taken out, specially the top ones. I have a BS, LW, Tailorer and none of them can make anything that is worth using in the head. If they want to use anything "special" in their head, let them be able to create something that can be attached to an existing helm, like all other profession enhancements.
- Trinkets: Oh yeah, lets see, a trinket is a very complicated DEVICE?!?!? Why on heavens can engineers make trinkets? Someone help me, cuz I thought this should be a JC thing. Wanna keep it? Ok, so, allow Tailorers, LWs and BSs to make trinkets too. Or are they retarded that they can't make something so simple like an ornament?
- Injectors: OMFG, this beats the record. Lets see, alchemists doesn't know wtf they are doing and then the masters of the universe, aka, engineers, come and make potions even better! Blizzard, wtf you have in your mind? Potions are for alchemists, not engineers, unless they wanna drink bolts.
- Arrows: this should be a BS thing, not an engineer thing. Oh wait, an arrow is actually a device with difficult construction schematics, not a simple FORGED metal piece on a wood stick. Keep Bullets for engineers, but arrows, engineers have NOTHING to do with that.

The sad thing is, if you make an engineer, you can do about everything you want. There is one or another thing you'll need someone else to do for you. So, CRAFTERS make helmets and trinkets. Alchemists make potions and have bonuses with it, not engineers. Arrows should be taken out, as a BS can't make ANYTHING that is consumable. And to give that "bonus" that every profession gives, allow them to have a better helm enchantment. It is not so hard.

To me, THAT is what "get back to the roots of Enineering" would be.

Now, Reforging might be what we where waiting for, IF blizzard fixes the ridiculous problems of people stacking agility on feral cats or rogues and being able to do stupid amounts of dmg, otherwise, this might just get worse.

As for Archeology, well, just hope we don't have to dig on every hole in the world to be able to learn one or another thing. Lets see.

Engineering Nerf

Engineering does NOT need to be nerfed. The helms you speak of are not by any stretch of the imagination top-tier equipment. The mounts we can build are merely frill. I haven't even used Jeeves since the first one I built. The main positive thing about being a Grand Master Engineer is the AH in Dalaran.

Even if you consider the contraptions we can build into our belts and boots and such... who uses those (outside of Rocket Boots) really? Enchanters and Jewelcrafters are the ones who get the real business here.

We can only make one kind of arrows and I agree, its kind of strange.

Injectors are not overpowered at all... we need the Alchemists to make the Potions before we can make them into Injectors anyway. Your objection there seems like more of a lore disagreement than anything else.

Why in the world would a Jewelcrafter have anything to do with Trinkets? Do you know what a trinket is? It is a small appliance or device that performs a function. This is the most fundamentally ingrained aspect of Engineering and fits the lore and reasoning of it perfectly.

Engineering is very expensive to skill, and there is honestly not much profit to be had. Nor is there much end-game content outside of minor conveniences like mailboxes, repair bots, and an AH in Dalaran.

Nerf-worthy? Not really.

They need to give us the recipe for the Tank-Seeking Rockets in Wintergrasp though :)

Well for starters i agree

Well for starters i agree with you, but engineering can be profitable, my engineer makes 15000g off the Choppers that engineers can make, there is profit to be had, but only to those that are willing to work for it

Take off the cost of the

Take off the cost of the chopper mats plz, Which are VERY EXPENSIVE from the VENDOR. Don't say 15kg when it takes thousands of gold to make one.

wait, hold on, I can make the

wait, hold on, I can make the Gnomish Army Knivesa nd sell, Anyone wants to buy one 5g for each. Oh Wait, how much is the Saronite on AH....oh Sht 25g per stack0_0

Engineering does NOT need a nerf

Everything above except for maybe the arrow thing is complete BULLSHIT. I am an engineer and I'm not just saying this to defend my profession. I actually want to drop it for something else. Engineering doesn't have the greatest buffs.
1. The helmets you make are for someone who might be a fresh lvl 80. they are item lvl 200 slots and they arent so good to jizz yourself.
2.The trinkets we make arent even good at lvl 80. all the trinkets we have a pointless do-dads that are fun for looks like making us smaller and turning people into chickens. All of the trinkets we make are about level 40 - 60 anyways.
3.The injectors. All the injectors do is stack the potions so you don't have to have 4 different stacks of 5 potions, instead you can use an injector like a regular potion but it just makes potions stack to 20.

Engineering is probably one of the, if not the most expensive profession to level in the game. It is extremely time consuming and you have to have a big wallet if you want to skip the regular method of leveling a profession. - also:

"If we look to a more realistic view of the things, again, IMHO, here is what should happen"
Realistic? ITS A FUCKING GAME WITH MAGIC AND SWORDS KILLING EVIL MONSTERS. Realistic is the exact OPPOSITE of this game.

Good day Sir.

Engineering is NOT the most expensive to level

The most expensive skill to level is enchanting. Enchanting can be sold, true. But the base amount of gold needed for enchanting trumps engineering.

At one point I figured out the costs, based on high, mid, and low pop servers, for all professions. The cheapest to level is Inscription. Even getting all the recipes is cheap, just time consuming. But enchanting is hella-expensive. The main reason is that even if you take all the greens that you dont need, and disenchant them for mats, you have no money from selling those greens and better you could get from the AH. Add to that the fact that you have to get all the recipes, and you're looking at much more then engineering.

I still don't understand why engineering can't build gun turrets tho, like in Warhammer.

well i have a 450 Enchanter

well i have a 450 Enchanter and it is no where near the goldl to level as Engineering, sorry about that. There has to be one profession at the bottom and its engineering. You cannot sell one thing along the way as an engineer. None of the stuff you make ppl want to buy with any kind of regular market. Enchanting mats sell, sell, sell. We all know that. So pls, realize some of us have been playing this game a long time and know about all the professions.

Enchanting may cost more to

Enchanting may cost more to level, but it is incredibly to make a profit from at higher levels too.
you don't even have to supply your own mats most of the time and still get 15-20g tip per enchant.
And at least 20g profit from almost all scrolls we make.

Enchanting is not at all the most expensive

I leveled my enchanting the smart and really cheap way: I was a tailor. If you tailor the items and then disenchant them you spend minimal cash on enchanting. The only time I have seen it as expensive is end game where I don't get enough mats to enchant my stuff, but I find that putting myself out there as a high level enchanter on the trade channel, coupled with the fact that I have some of the enchants most enchanters don't bother to get anymore, I have no problem making some cash. The fact that you don't make the cash from selling the greens you get while running around doesn't make it expensive, it just means you make less money.

For something to be expensive it means you would have had to spend a lot of money on buying mats for the profession. There are parts in engineering that you can't even make. And then, there's the ore needed in engineering, which any BS, JC or engineer can tell you is a pain in the ass to get if you don't feel like running around areas collecting it, and then end game you're competing with everyone for those metals.

Silly enchanter, learn better leveling skills and how better to couple your professions.

Well, you have never had an

Well, you have never had an engineer. While every other profession in the world makes you money, as an engineer, you have to spend money to level your engineering. For zero return on your investment once you hit 80. Sure you can make a Tank gun or a Mechano-hog, but the time/materials are so cost prohibitive, they are not valid ways to earn repair gold for anyone, let alone make a fortune, like every JC or LW or Alc or every gatherer out there. BS cant make money either because of the limited applications for their wares. how many Eternal Belt buckles does one person need? yeah, Realize that Engineers are there to make colorful smoke flares, some repair bots, and what else? A wormhole generator that was implemented AFTER the Hour Cooldown on the Hearthstone was changed to half-hour and the wormhole generator is now useless. The head pieces are a hold over from when yo HAD to have one on to even SEE what the engineers get to harvest. The occasional rare floating cloud of motes/now-crystals. It was kinda nice when you could have a head piece that was top of the game for about 2 months and now is useless in your recipes. Will never get made again. So how are Engineers broken? Do they get to make items that copy-cat other classes abilities like LW Drums? Or do they benefit ANYONE in ANYWAY?? really? a repairbot is nice, but you can summon ppl back with a Warlock Summoning stone now, so ppl can hearthout and repair. So again, Engineering is so UP (underpowered) compared to Alchemy or LW or JC, its stoopid. There is NO market for Engineers to make any money, its a dead profession with a bunch of crap they can make that noone wants at 80. Period. ASk yourself what Engineering items you ahve on your toon if you not an engineer, now ask yourself what LW items, what JC items, what Enchants on items you ahve, and waht flask you have currently buffed and what pots are in your bag. You can have none of those professions, and still benefit at the end-game from all of those, Engineering, you get Jeeves. Well, i cannot sell Jeeves so he is useless for 2 hours after i use him and its back to the warlock summoning stone repairs anyway.
I suggest you level an engineer if you think they are all that. You will find that you will get to 450, have spent so much gold you are sick to your stomach, and get nothing out of it except ....a repairbot?....a 14K Mechano-hog that anyone can ride anyway? lol

Zap fire !:-P

Zap fire !:-P

Dude your a tard... Lets

Dude your a tard...

Lets see

Enchanters- Enchant their Rings
Blacksmiths- Can add a bracer socket
Leatherwork- makes the Fur Linings
Tailors- Spellthread
Scribe- Shoulder Enchants
JCs- Awesome +34 stat Dragons Eye gems
Alch- Nothing very cool for gear but you can turn Saronite to Titanium and make thousands of gold (Very Helpful)

Engineering- A few shitty pieces of gear, some useless toys and barely worth it cape enchants (Flexweave Underlay is 23 AGI... The Agi enchant from enchanting is 22.. big buffs there)

Yeah... Nerf engineering... if they did that even less people would learn it.

professions

I am still waiting for a woodworking type profession they could build bows,shields and staves and various other things we desperately need a creel for fishing ..it could be wicker :P

Gold with this new profession

Do you think this is gonna be a big gold making profession?

I don't think so.

I don't think so.

I have been wondering this

I have been wondering this same thing for a while now, even before I knew there was gonna be another expansion.

I want to be able to make staves, bows, and crossbows - which for some reason can only be a drop or vendor item.

You know, scribes (inscription) can make ink... why not make it so they can make dye as well? For other games, I loved the ability to be able to make all black armor, or different colors. That seems to be one of the missing things from this MMO, versus others.

Of course I still want to see dual-class, alignment system, and player housing. Just one more thing to my wish list, I suppose.

LW make dye's

LW make dye's

Wrong. Leatherworkers make

Wrong. Leatherworkers make dyes not dye's. >.>

great idea..

but then we gotta add a new gather prof too, which makes alot of problems, 'cause either you gotta make some special system, or it will be damn easy to find the mats.. just go to the closest tree and chop on it with an Axe! and those shields are already made by blacksmiths aren't they? i don't know too much about it, since i'm kinda fresh, but that sounds more like blacksmithing to me.

"you will need a Blacksmith /

"you will need a Blacksmith / Leatherworker / Tailor / Jewelcrafter / Engineer to do it"

So does this mean this profession is going to be worthless to say an Alchemist or a Enchanter?

Reforging won't be useless

Reforging won't be useless to other professions, but from my understanding, it will be impossible to do.

However, reforging isn't something that will be a profession-based perk, rather, it will be something that the above-listed professions will be able to do for anyone.

If I remember correctly, each professions will be able to reforge, and re-stat items related to things they already produce.

Blacksmiths can reforge plate and mail armor
Leatherworkers can reforge mail and leather armor
Tailors can reforge cloth armor
Jewelcrafters can reforge rings and necklaces
Engineers can reforge trinkets

It would stand to reason that engineers might also be able to reforge ranged weapons, and blacksmiths, with the proper specialization, would be able to reforge melee weapons, however I have not heard anything about these particular examples. It's merely speculation and wishful thinking on my part.

WoW Leveling Guide 1-80