Everything you wanted to know about Inscription

A few info about the new Profession in WoW: Inscription

  • The first batch of lowlevel glyphs where implemented in this patch so we can go further into the mechanics of the new primary profession. How does it work?
  • Aside from glyphs, inscriptionists can scribe scrolls, create parchments for Enchanters to put their Enchantments onto, and create tarot cards that can be turned in for rewards at questgivers.
  • The primary gathering profession of Inscription is Herbalism.
  • The crafted glyphs stack up to 5, most of them are BoE so they can be put in the Auction House
  • The materials for glyphs can be made using the "Milling" Inscription skill which turns 5 herbs into pigments and then those into Inks. The following Inscription skill is required to mill certain herbs:
    • Inscription 1: Bloodthistle, Earthroot, Mageroyal, Peacebloom, Silverleaf
    • Inscription 25: Briarthorn, Bruiseweed, Strangelkelp, Swiftthistle
    • Inscription 75: Grave Moss, Kingsblood, Liferoot, Wild Steelbloom
    • Inscription 125: Fadeleaf, Goldthorn, Khadgar’s Whisker, Wintersbite
    • Inscription 175: Arthas’ Tears, Blindweed, Firebloom, Ghost Mushroom, Gromsblood, Purple Lotus, Sungrass
    • Inscription 225: Dreamfoil, Golden Sansam, Icecap, Mountain Silversage, Plaguebloom.
    • Inscription 275: All Outland herbs
    • Inscription 325: All Northrend Herbs
  • Herbs are categorized into level ranges, all herbs of the same level range when milled create the same pomace, meaning the cheapest herb of a given set is the best choice for making a glyph.
  • Glyphs can be used to augment melee and spell abilities so the spellbook has a new tab to keep a track of them.
  • Since the glyphs are very cheap, allowing to swap them easily, there is a 1 Hour cooldown on every glyph (not shared).
  • Applying the glyph to your spellbook consumes the glyph, but it can be removed or immediately replaced with another.
  • Slots are unlocked automatically as the character levels up. Level 15 unlocks the first 2, then the third at level 30, fourth at level 45 and the final two slots are available at level 60. Of these 6 slots, 3 are major slots, 3 are minor slots.
  • Major glyphs modify combat spells to make them more efficient for a certain task
  • Minor glyphs modify reagent costs, allow cosmetic changes, etc... Basically nothing that can change the outcome of a fight.

source: worldofraids.com