Warlords of Draenor: Professions Overview

There are a lot of changes to professions in the new expansion, so I made this page to list what I gathered so far. I will update this page everytime I find something interesting in the new beta builds. Last update: november 1.

General changes

  • Direct combat benefits of Professions will be removed. This means you no longer have to level professions to get 0.5% dps increase, so leveling a profession will be more like a personal choice now.
  • Realm First profession achievements are gone.
  • Work orders and profession daily cooldowns convert raw materials like herbs and ores to a more useful reagent. Almost every new item you can craft requires this reagent generated from doing work orders, or your profession daily cooldwon, these reagents binds on pickup.
  • You can craft items at your garrison without having professions. But, you can't craft the best items, consumables.
  • Herbalism, Mining and Skinning will be easier to level. You can now pick herbs, harvest mineral nodes and skin animals without a required skill. The amount of ore/herb/leather you'll get is determined by your skill level. This is similar what we have now for herbs and ores in pandaria. You can read more about this here.
  • You can craft directly from your bank.
  • There are new Elemental reagents: [Sorcerous Air], [Sorcerous Earth], [Sorcerous Water], [Sorcerous Fire]. You can get these by completing work orders at your garrion, or doing your daily profession cooldown.
  • Stack size for many crafting materials is increasing to 200.
  • You can have up to three Garrison building generating materials for different professions. This is similar to how the Tiller's farm currently work.
  • Healing Potions no longer share a cooldown with other potions, but instead share a 60-second cooldown with Healthstones. The cooldown will not reset until the player leaves combat.

Table of Contents

Alchemy

Archaeology

Blacksmithing

Cooking

  • You can learn additional recipes as you either cook or taste Warlords of Draenor food.
  • All Draenor food can be discovered and cooked at skill level 1. But you can create more servings of a recipe if you have higher cooking skill.
  • Cooking recipes are split into two tiers. The weaker food grants 125 of a stat and requires a single piece of meat/fish. The stronger food grants 150 of a stat and requires two weaker dishes as well as an herb to cook. Weaker food: [Blackrock Ham] - 1x Draenor Boar Flesh Stronger food: [Blackrock Barbecue] - 1x [Blackrock Ham], 1x [Grilled Gulper], 1x Fireweed

Enchanting

  • All current enchants cannot be used on items higher than level 600.
  • You can disenchant without Enchanting if you have enchanting small building at your garrison.
  • The new enchants are only for cloak, neck, ring and weapons.
  • Weapon enchant transmog for old enchants like Mongoose.
  • New materials: [Draenic Dust], [Blackfire Essence], [Rune Shard]
  • Garrison Building: Enchanter's Study
Weapon Enchants:
  • [Mark of Blackrock] - Permanently enchants a melee weapon to sometimes increase armor by 500 for 12 sec. Effect can only occur when you are below 50% health.
  • [Mark of Shadowmoon] - Permanently enchants a melee weapon to sometimes increase Spirit by 500 for 15 sec. Effect can only occur when you are below 50% mana.
  • [Mark of the Frostwolf] - Permanently enchants a melee weapon to sometimes increases multistrike by 500 for 6 sec. Effect can stack 2 times.
  • [Mark of the Shattered Hand] - Permanently enchants a melee weapon to sometimes bleed your enemy for 5733 to 6662 damage over 6 sec.
  • [Mark of the Thunderlord] - Permanently enchants a melee weapon to sometimes increase your critical strike by 500 for 6 sec. While active, critical heals and attacks may extend the duration.
  • [Mark of Warsong] - Permanently enchants a melee weapon to sometimes increase haste by (100 * 10), diminishing by 10% every 2 sec.

Engineering

Fishing

  • For each fish type, there are 3 sizes of fish: Small, Normal, Enormous. It will depend on your fishing skill which one you can catch. All of these fish can be opened. Small, Normal and Enormous sizes will contain different volumes of Flesh (example: [Fat Sleeper Flesh]), and that Flesh will be used in cooking recipes.
  • Each fish type has a specific named bait, which can only be used in the appropriate zone. The type of fish caught from open water is determined by the use of Bait.
  • Garrison building: Fishing Shack

Herbalism

Inscription

Jewelcrafting

  • You can't prospect the new ores. You can get materials for gems from your garrison workorders.
  • Unlike gem sockets today, gem sockets in Warlords of Draenor will be rarer but more powerful. They have a small chance to be on an item.
  • Primary stats, so strength, intellect and agility, will no longer be gem-able. Only secondary stat gems including Spirit and Bonus Armor.
  • Meta gems and socket bonuses are removed.
  • You can craft ilvl 640 epic necks and rings.
  • These crafted items can be upgraded with [Taladite Amplifier] and [Greater Taladite Amplifier].
  • You can reroll the secondary stats of your crafted epic items with [Taladite Recrystalizer],
  • Garrison building: Gem Boutique
  • Two vanity items: [Prismatic Focusing Lens], [Reflecting Prism]

Leatherworking

Mining

Skinning

Tailoring

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I recommend Zygor's Leveling Guide. The guide is in a small window on your main screen in-game. All the detail that you need to complete the quest is included. You’ll never have to switch back to a website, or even the in-game main map to see where you have to go or what’s next. The guide is available for both Horde and Alliance.

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