This page will show you all the new Profession changes and additions in Season of Discovery Phase 3.
Table of Contents
Epic Crafting Quest chain
Just like in previous phases, you have to complete a quest chain to learn the new Phase 3 epic profession recipes. For information on how to complete the quests, please see my separate guide:
Phase 3 Profession Quest Chain
Profession Specializations
With the new 300 profession skill cap, you can now specialize in Blacksmithing, Engineering, Leatherworking, and Alchemy.
Alchemy
Alchemy specializations were not part of vanilla WoW, so this is a new addition to Season of Discovery. (they were originally introduced in TBC)
Being specialized gives you a chance to create an extra 1 to 4 (for a total of 5) items while crafting Potions, Elixirs, or Transmutations.
Specialization | Quest | Mats needed |
Transmute Master | ![]() |
3x ![]() |
Elixir/Potion | ![]() |
10x ![]() 10x ![]() 10x ![]() |
Blacksmithing
The majority of items that you can craft with Weaponsmith or Armorsmith specializations have higher level requirements than what you can equip. So, these specializations are relatively limited in what they can provide in Phase 3.
Weaponsmiths can specialize further into one of the three weapon sub-specializations: Axesmith, Hammersmith, or Swordsmith. But every sub-specialization weapons require level 51 or above.
For information on how to become an Armorsmith or a Weaponsmith, please see my separate guides:
Armorsmith Quest
Weaponsmith Quest
Armorsmith | Weaponsmith |
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Engineering
Engineering has the option at skill level 200 to specialize in Gnomish Engineer or Goblin Engineer. Some items require a specific specialization to use, while other items are crafted by one specialization but are usable by any engineer. Fortunately, most recipes that are crafted by one Specialization can be worn by both.
For information on how to choose a specialization, please see my separate guide:
Guide to Engineering Specializations
Leatherworking
Many items you can craft with Leatherworking specializations have higher level requirements than what you can equip. So, these specializations are relatively limited in what they can provide in Phase 3.
For information on how to become a Dragonscale, Elemental, or Tribal Leatherworker, please see my separate guides:
Dragonscale | Elemental | Tribal |
New Phase 3 Profession Recipes
Below, you can find the list of profession recipes that were added to the game in Season of Discovery Phase 3.
Alchemy
Item | Description | Materials |
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Spell Damage, Healing Power, and Mp5 Buff | 10x ![]() 1x ![]() 1x ![]() |
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Attack Power Buff | 10x ![]() 1x ![]() 1x ![]() |
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Currency for Shoulder Enchant | 5x ![]() 1x ![]() 5x ![]() |
Blacksmithing
Item | Description | Materials |
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Melee Attack Speed & Attack Power | 10x ![]() 1x ![]() |
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Spell Damage | 10x ![]() 1x ![]() |
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Healing Power | 10x ![]() 1x ![]() |
Enchanting
Item | Description | Materials |
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Spell Damage, Healing Power, and Attack Power Buff (Consumable) |
5x ![]() |
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Used to close Fel Portals | 1x ![]() 4x ![]() |
Engineering
Item | Description | Materials |
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Fear Immunity 15 sec. (10 Min CD) | 10x ![]() 1x ![]() 1x ![]() 2x ![]() 2x ![]() |
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Fear Immunity 15 sec. (10 Min CD) | 10x ![]() 1x ![]() 1x ![]() 3x ![]() 2x ![]() |
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Fear Immunity 15 sec. (10 Min CD) | 10x ![]() 1x ![]() 1x ![]() 2x ![]() 2x ![]() |
Leatherworking
Item | Description | Materials |
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Attack Speed & Attack Power | 10x ![]() 1x ![]() 8x ![]() 4x ![]() |
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Healing Power | 10x ![]() 1x ![]() 1x ![]() 12x ![]() |
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Spell Damage | 10x ![]() 1x ![]() 2x ![]() 6x ![]() |
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Attack Power | 10x ![]() 1x ![]() 8x ![]() 8x ![]() |
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Healing Power | 10x ![]() 1x ![]() 8x ![]() 8x ![]() |
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Melee Attack Speed & Attack Power | 10x ![]() 1x ![]() 4x ![]() 10x ![]() |
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Spell Casting Speed | 10x ![]() 1x ![]() 5x ![]() 10x ![]() |
Tailoring
Item | Description | Materials |
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Spell Casting Speed | 10x ![]() 1x ![]() 8x ![]() 8x ![]() |
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Healing Power | 10x ![]() 1x ![]() 4x ![]() 10x ![]() |
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Spell Power & Dodge Proc | 10x ![]() 1x ![]() 8x ![]() 8x ![]() |